#include "Node.h"

Node::Node()
{
	mCoord.x = 0;
	mCoord.y = 0;
}

Node::Node(int x, int y)
{
	mCoord.x = x;
	mCoord.y = y;
}

Node::~Node()
{
	// no dynamic memory. Nothing to do here.
}

void Node::SetCoordinate(int x, int y)
{
	mCoord.x = x;
	mCoord.y = y;
}